Ознакомьтесь с терминами текста 2. 


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8. Ознакомьтесь с терминами текста 2.

keyboard — клавиатура

key — клавиша; кнопка; переключатель; ключевой, основной; главный; переключать; набирать на кла­виатуре

manipulator — манипулятор; блок обра­ботки

trackball — трекбол

touch panel — сенсорная панель

graphic plotting tables — графичес­кие планшеты

sound card — звуковая карта (плата)

enable — разрешать; позволять; допускать; де­лать возможным

operating mode — режим работы

press a button — нажать на кнопку .

keep buttons depressed — удерживать кнопки в нажатом состоянии

double-click  — двойное нажатие

erase images — удалить, стереть изобра­жение (объект)

roller  — ролик; валик

track — следить; прослеживать; проходить; след; траек­тория; путь; дорожка; соединение

by means of— посредством

permitting capacity — разрешающая способность

9. Прочтите текст и назовите приборы, которые служат для введения информации в компьютер. Переведите текст.

Text 2. INPUT DEVICES

There are several devices used for inputting information into the computer: a keyboard, some coordinate input devices, such as manipulators (a mouse, a trackball), touch panels and graph­ical plotting tables, scanners, digital cameras, TV tuners, sound cards etc.

When personal computers first became popular, the most common device used to transfer information from the user to the computer was the keyboard. It enables inputting numerical and text data. A standard keyboard has 104 keys and three more ones informing about the operating mode of light indicators in the upper right corner.

Later when the more advanced graphics became to develop, user found that a keyboard did not provide the design capabili­ties of graphics and text representation on the display. There appeared manipulators, a mouse and a track ball, that are usu­ally used while operating with graphical interface. Each software program uses these buttons differently.

The mouse is an optic-mechanical input device. The mouse has three or two buttons which control the cursor movement across the screen. The mouse provides the cursor control thus simplifying user's orientation on the display . The mouse's pri­mary functions are to help the user draw, point and select im­ages on his computer display by moving the mouse across the screen.

In general software programs require to press one or more buttons, sometimes keeping them depressed or double-click them to issue changes in commands and to draw or to erase emages. When you move the mouse across a flat surface, the ball located on the bottom side of the mouse turns two rollers. One is tracking the mouse's vertical movements, the other is track­ing horizontal movements. The rotating ball glides easily, giv­ing the user good control over the textual and graphical images.

In portable computers touch panels or touch pads are used instead of manipulators. Moving a finger along the surface of the touch pad is transformed into the cursor movement across the screen.

Graphical plotting tables (plotters) find application in draw­ing and inputtig manuscript texts. You can draw, add notes and signs to electronic documents by means of a special pen. The quality of graphical plotting tables is characterized by permit­ting capacity, that is the number of lines per inch, and their ca­pability to respond to the force of pen pressing .

Scanner is used for optical inputting of images (photogra­phies, pictures, slides) and texts and converting them into the computer form.

Digital videocameras have been spread recently. They enable getting videoimages and photographs directly in digital comput­er format. Digital cameras give possibility to get high quality photos.

Sound cards produce sound conversion from analog to digi­tal form. They are able to synthesize sounds. Special game-ports and joysticks are widely used in computer games.



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