Commander Legends card-specific Notes: showcase Legends 


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Commander Legends card-specific Notes: showcase Legends

 

Brago, King Eternal
{2}{W}{U}
Legendary Creature — Spirit Noble
2/4
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner’s control.

· Brago’s last ability exiles and returns all the targets during the combat damage step, after combat damage is dealt. You can’t target any creature that didn’t survive combat.

· You may exile and return Brago using its own ability.

· If you exile an Aura with Brago’s last ability, the Aura’s owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. The Aura can’t enter the battlefield enchanting a permanent that enters the battlefield at the same time. If the Aura can’t legally be attached to anything, it remains exiled.

 

Bruse Tarl, Boorish Herder
{2}{R}{W}
Legendary Creature — Human Ally
3/3
Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.
Partner (You can have two commanders if both have partner.)

· The triggered ability triggers both when Bruse Tarl enters the battlefield and whenever it attacks. You don’t have to choose only one.

 

Derevi, Empyrial Tactician
{G}{W}{U}
Legendary Creature — Bird Wizard
2/3
Flying
Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.
{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.

· You can activate Derevi’s last ability only when it is in the command zone.

· When you activate Derevi’s last ability, you’re not casting Derevi as a spell. The ability can’t be countered by something that counters only spells. The ability isn’t subject to the commander tax, nor does it increase the tax if you cast Derevi from the command zone later in the game.

 

Ikra Shidiqi, the Usurper
{3}{B}{G}
Legendary Creature — Naga Wizard
3/7
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature’s toughness.
Partner (You can have two commanders if both have partner.)

· The amount of life you gain is determined as Ikra Shidiqi’s triggered ability resolves. If that creature is no longer on the battlefield, use its toughness as it last existed on the battlefield to determine how much life to gain.

 

Ishai, Ojutai Dragonspeaker
{2}{W}{U}
Legendary Creature — Bird Monk
1/1
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.
Partner (You can have two commanders if both have partner.)

· An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

 

Karador, Ghost Chieftain
{5}{W}{B}{G}
Legendary Creature — Centaur Spirit
3/4
This spell costs {1} less to cast for each creature card in your graveyard.
During each of your turns, you may cast a creature spell from your graveyard.

· To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as the commander tax), then apply any cost reductions (such as that of Karador). The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

· You must follow the normal timing permissions and restrictions of the spell you cast from your graveyard.

· You must pay the costs to cast that spell. If it has an alternative cost, you may cast it for that cost instead.

· Once you begin to cast the spell, losing control of Karador won’t affect the spell. You can finish casting it as normal.

· If multiple effects allow you to play a card from your graveyard, you must announce which permission you’re using as you begin to play the card.

· If you cast one creature spell from your graveyard and then have a new Karador come under your control in the same turn, you may cast another creature spell from your graveyard that turn.

· If a creature card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.

 

Karametra, God of Harvests
{3}{G}{W}
Legendary Enchantment Creature — God
6/7
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn’t a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.

· An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

· Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.

· The type-changing ability that can make Karametra not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.

· As Karametra enters the battlefield, your devotion to green and white will determine whether any replacement effects that affect creatures entering the battlefield apply. Because replacement effects are considered before Karametra is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.

· When Karametra enters the battlefield, your devotion to green and white will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield. The mana symbols in Karametra’s own mana cost are counted when determining this.

· If Karametra stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

· Karametra’s abilities function as long as it’s on the battlefield, regardless of whether it’s a creature.

· If Karametra is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.

· Counters put on Karametra remain on it while it’s not a creature, even if they have no effect.

· If an effect causes Karametra to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

 

Kraum, Ludevic’s Opus
{3}{U}{R}
Legendary Creature — Zombie Horror
4/4
Flying, haste
Whenever an opponent casts their second spell each turn, draw a card.
Partner (You can have two commanders if both have partner.)

· One opponent must cast two spells for Kraum’s triggered ability to trigger. Two spells from different opponents won’t cause it to trigger.

· Kraum’s triggered ability can trigger only once each turn for each opponent.

· Kraum’s triggered ability will resolve regardless of whether the first or second spell that a given opponent cast that turn has resolved, was countered, or is still on the stack. Notably, the ability will always resolve before the second spell resolves.

· Kraum’s ability looks at the entire turn to determine which spell is a player’s second spell. It doesn’t matter whether Kraum was on the battlefield when the first spell was cast.

 

Kydele, Chosen of Kruphix
{2}{G}{U}
Legendary Creature — Human Wizard
2/3
{T}: Add {C} for each card you’ve drawn this turn.
Partner (You can have two commanders if both have partner.)

· Kydele’s ability counts every card you’ve drawn this turn, whether or not they’re still in your hand and whether or not Kydele was on the battlefield or under your control at the time they were drawn.

· Cards put into your hand without using the word “draw” don’t count as cards drawn for Kydele’s ability.

· If you haven’t drawn any cards this turn, you can activate Kydele’s mana ability, but it won’t produce any mana.

 

Ludevic, Necro-Alchemist
{1}{U}{R}
Legendary Creature — Human Wizard
1/4
At the beginning of each player’s end step, that player may draw a card if a player other than you lost life this turn.
Partner (You can have two commanders if both have partner.)

· Damage dealt to a player causes that player to lose that much life.

· Only one card may be drawn no matter how much life was lost or how many players lost life.

· If a player lost life and subsequently lost the game, the player whose turn it is may draw a card.

· Ludevic’s triggered ability triggers at the beginning of each player’s end step, including yours, even if no player has lost life that turn. Whether or not a player has lost life is checked only as the triggered ability resolves.

· Ludevic’s triggered ability will allow the player to draw a card if any player other than Ludevic’s controller, including the player whose turn it is, lost life this turn.

· Ludevic’s ability looks at the entire turn to determine whether the player may draw a card or not. It doesn’t matter whether Ludevic was on the battlefield when the opponent lost life.

· Ludevic’s ability checks only if another player lost life during the turn, not whether that player’s life total decreased over the course of the turn. For example, if a player other than Ludevic’s controller lost 2 life and then gained 8 life this turn, the player whose turn it is may draw a card.

 

Maelstrom Wanderer
{5}{G}{U}{R}
Legendary Creature — Elemental
7/5
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

· Maelstrom Wanderer gives itself haste.

· Each instance of cascade triggers and resolves separately. The spell you cast due to the first cascade ability will go on the stack on top of the second cascade ability. That spell will resolve before you exile cards for the second cascade ability.

· No matter what spell you cast with the first cascade trigger (or with any cascade triggers that result from casting that spell), the second cascade trigger will look for a spell with converted mana cost less than Maelstrom Wanderer’s converted mana cost of 8.

 

Marath, Will of the Wild
{R}{G}{W}
Legendary Creature — Elemental Beast
0/0
Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
{X}, Remove X +1/+1 counters from Marath: Choose one. X can’t be 0.
• Put X +1/+1 counters on target creature.
• Marath deals X damage to any target.
• Create an X/X green Elemental creature token.

· You announce the value of X as you activate the ability, and all instances of X in the activation cost are equal to the announced value. For example, if you choose 2 as the value of X, then you pay 2 and remove two +1/+1 counters to pay the cost.

· The amount of mana you spent to cast this creature is usually equal to its converted mana cost. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.

· You can’t choose to pay extra mana to cast a creature spell unless something instructs you to.

· If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner’s graveyard as a state-based action.

 

Muldrotha, the Gravetide
{3}{B}{G}{U}
Legendary Creature — Elemental Avatar
6/6
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

· For example, you may cast an artifact creature spell as your artifact spell and cast another artifact creature spell as your creature spell.

· Use the type of the card as it’s played or cast to determine which permanent type to count it as. For example, if you cast a creature spell from your graveyard, you can cast a card with bestow as an enchantment spell.

· You must follow the normal timing permissions and restrictions of the cards you play from your graveyard. For example, you can’t use Muldrotha to play a land if you don’t have an available land play or to cast a planeswalker spell during your end step.

· You must pay the costs to cast a spell this way. If it has an alternative cost, you may cast it for that cost instead.

· Once you begin to cast a spell, losing control of Muldrotha won’t affect the spell.

· If you play a card from your graveyard and then have a new Muldrotha come under your control in the same turn, you may play another land or spell of that type from your graveyard that turn.

· If a permanent card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.

· If multiple effects allow you to play a card from your graveyard, you must announce which permission you’re using as you begin to play the card.

 

Najeela, the Blade-Blossom
{2}{R}
Legendary Creature — Human Warrior
3/2
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that’s tapped and attacking.
{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate this ability only during combat.

· The controller of each Warrior token created by Najeela chooses which player or planeswalker it’s attacking. The tokens don’t have to be attacking the same player or planeswalker as the creature that caused the ability to trigger. They can even be attacking players or planeswalkers that weren’t being attacked.

· Although the tokens created by Najeela’s first ability are attacking, they were never declared as attacking creatures (for the purposes of abilities that trigger whenever a creature attacks, for example).

· Untapping an attacking creature doesn’t remove it from combat.

· There is no main phase before the additional combat phase. This means that, for example, you can’t activate an equip ability between combats.

 

Nekusar, the Mindrazer
{2}{U}{B}{R}
Legendary Creature — Zombie Wizard
2/4
At the beginning of each player’s draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

· If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it doesn’t count as drawing cards and it doesn’t cause Nekusar’s second ability to trigger.

 

Prossh, Skyraider of Kher
{3}{B}{R}{G}
Legendary Creature — Dragon
5/5
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.

· The amount of mana you spent to cast this creature is usually equal to its converted mana cost. However, you also include any additional costs you pay, including the commander tax.

· You can’t choose to pay extra mana to cast a creature spell unless something instructs you to.

· The first ability triggers when you cast Prossh, not when it enters the battlefield. This means that it will resolve before Prossh, so any Kobold tokens it creates will be put onto the battlefield before Prossh. If Prossh enters the battlefield without being cast, the ability will not trigger.

 

Rakdos, Lord of Riots
{B}{B}{R}{R}
Legendary Creature — Demon
6/6
You can’t cast this spell unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.

· Damage dealt to a player causes that player to lose that much life.

· Rakdos can be put onto the battlefield by another spell or ability even if no opponent has lost life that turn.

· Rakdos’s last ability cares about the total life lost, not necessarily what an opponent’s life total is compared to what it was at the beginning of the turn. For example, if an opponent loses 5 life and then gains 10 life in a turn, creature spells you cast will cost {5} less to cast.

· If an opponent lost life and subsequently lost the game, Rakdos’s first ability is satisfied, and its last ability counts that loss of life.

· Rakdos’s last ability can’t reduce the colored mana requirement of a creature spell you cast.

· If there are additional costs to cast a creature spell, such as a kicker cost or the commander tax, apply those increases before applying cost reductions.

· Rakdos’s last ability won’t reduce the cost to cast Rakdos itself. It applies only to creature spells you cast once Rakdos is on the battlefield.

 

Ramos, Dragon Engine
{6}
Legendary Artifact Creature — Dragon
4/4
Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell’s colors.
Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate this ability only once each turn.

· Ramos’s triggered ability counts the number of colors a spell has (from zero to five), not how many colored mana symbols are there in its mana cost or how many colors of mana you spent.

· If you cast a colorless spell, Ramos’s triggered ability triggers, but it won’t get any +1/+1 counters.

· Ramos’s triggered ability doesn’t trigger until you’ve finished casting a spell, including paying all of its costs. If Ramos has fewer than five +1/+1 counters on it, there’s no way to add counters with a spell and pay for that spell with the newly-added counters.

· Ramos’s triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered. If that spell is countered, use its last known information to determine what colors it was.

 

Ravos, Soultender
{3}{W}{B}
Legendary Creature — Human Cleric
2/2
Flying
Other creatures you control get +1/+1.
At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.
Partner (You can have two commanders if both have partner.)

· Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if Ravos leaves the battlefield during that turn.

 

Reyhan, Last of the Abzan
{1}{B}{G}
Legendary Creature — Human Warrior
0/0
Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)

· If enough -1/-1 counters are put on a creature at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many counters you put on target creature. For example, if there are three +1/+1 counters on Reyhan and it gets six -1/-1 counters, the target creature gets three +1/+1 counters.

 

Sidar Kondo of Jamuraa
{2}{G}{W}
Legendary Creature — Human Knight
2/5
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creatures your opponents control without flying or reach can’t block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)

· Sidar Kondo’s blocking restriction applies to creatures your opponents control even when an opponent is being attacked by a player other than you.

· Once an attacking creature has been blocked by a creature without flying or reach, reducing its power to 2 or less won’t change or undo that block.

 

Silas Renn, Seeker Adept
{1}{U}{B}
Legendary Artifact Creature — Human
2/2
Deathtouch
Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.
Partner (You can have two commanders if both have partner.)

· Silas Renn doesn’t change when you can cast the target artifact card. For example, if you target an artifact card without flash, you can cast it only during your main phase when the stack is empty.

· You pay the costs for the target artifact card if you cast it. You may pay alternative costs rather than the card’s mana cost.

· You may cast that card this turn even if Silas Renn leaves the battlefield.

· An effect that instructs you to “cast” a card doesn’t allow you to play lands.

· Casting the card causes it to leave your graveyard and become a new object. You can’t cast it multiple times.

· If you don’t cast the card, it remains in your graveyard.

 

Thrasios, Triton Hero
{G}{U}
Legendary Creature — Merfolk Wizard
1/3
{4}: Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)

· The nonland card you reveal will be the card you draw.

 

Tymna the Weaver
{1}{W}{B}
Legendary Creature — Human Cleric
2/2
Lifelink
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)

· You must pay exactly X life or none. You can’t pay less life to draw fewer cards.

· If a player was dealt combat damage and subsequently lost the game, Tymna’s triggered ability counts that player to determine the value of X.

· If an effect creates an additional combat phase in a turn, it may also create an additional main phase after that combat phase. Tymna’s ability triggers at the beginning of each of these postcombat main phases.

 

Vial Smasher the Fierce
{1}{B}{R}
Legendary Creature — Goblin Berserker
2/3
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell’s converted mana cost to that player or a planeswalker that player controls.
Partner (You can have two commanders if both have partner.)

· Vial Smasher’s triggered ability triggers when you cast your first spell each turn, regardless of whose turn it is.

· Vial Smasher has to be on the battlefield at the moment you cast your first spell. If that spell causes Vial Smasher to leave the battlefield as an additional cost to cast it, Vial Smasher’s ability can’t trigger. If that spell is Vial Smasher itself, Vial Smasher’s ability can’t trigger.

· For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost.

· Vial Smasher’s triggered ability resolves before the spell that caused it to trigger. If Vial Smasher’s ability resolves and the spell that caused it to trigger has been countered, use that spell’s converted mana cost as it last existed on the stack to determine how much damage is dealt.

· The opponent to be dealt damage is chosen at random while the triggered ability is resolving. After that opponent is chosen, you choose whether damage will be dealt to that player or to a planeswalker they control, and if so, which planeswalker. No player may take any actions between the damage recipient being chosen and the damage being dealt.

 

Xenagos, God of Revels
{3}{R}{G}
Legendary Enchantment Creature — God
6/5
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn’t a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature’s power.

· Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.

· The type-changing ability that can make Xenagos not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to red and green. It’s always a creature spell while it’s on the stack.

· As Xenagos enters the battlefield, your devotion to red and green will determine whether any replacement effects that affect creatures entering the battlefield apply. Because replacement effects are considered before Xenagos is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.

· When Xenagos enters the battlefield, your devotion to red and green will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield. The mana symbols in Xenagos’s own mana cost are counted when determining this.

· If Xenagos stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

· Xenagos’s abilities function as long as it’s on the battlefield, regardless of whether it’s a creature.

· If Xenagos is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.

· Counters put on Xenagos remain on it while it’s not a creature, even if they have no effect.

· If an effect causes Xenagos to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

 

Yuriko, the Tiger’s Shadow
{1}{U}{B}
Legendary Creature — Human Ninja
1/3
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card’s converted mana cost.

· Commander ninjutsu is a variant of ninjutsu that can be activated from the command zone as well as from your hand. Just as with regular ninjutsu, the Ninja enters attacking the player or planeswalker that the returned creature was attacking.

· Although the ninjutsu ability has the creature enter the battlefield attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).

· Activating Yuriko’s commander ninjutsu ability isn’t the same as casting Yuriko as a spell. You won’t have to pay the commander tax to activate that ability, and activating that ability won’t increase the commander tax to pay later.

· If a card in a player’s library has {X} in its mana cost, X is considered to be 0.

 

Zedruu the Greathearted
{1}{U}{R}{W}
Legendary Creature — Minotaur Monk
2/4
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
{U}{R}{W}: Target opponent gains control of target permanent you control.

· If either the opponent or the permanent you control becomes an illegal target by the time Zedruu’s last ability tries to resolve, the ability does nothing.

· If an opponent leaves the game, all permanents you gave to them courtesy of Zedruu will return to your control.

· If you leave the game, all permanents you own leave the game with you.

 

Zur the Enchanter
{1}{W}{U}{B}
Legendary Creature — Human Wizard
1/4
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.

· If you put an Aura onto the battlefield without being cast, you choose what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in your library.

 



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